Question: You are making a game where you need to execute your own functions in response to critical animation events for a rigged character. Specifically, there are two events you must handle: when an animation state is entered and when it is exited in the Animator graph. Which class may be used to invoke your code when those two events happen?
- AnimatorClipInfo
- StateMachineBehaviour
- AnimationInfo
- AnimatorUtility
Answer: The correct answer of the above question is Option B:StateMachineBehaviour