Question: A bullet game object is fired from a weapon and travels quickly through the scene using a RigidBody component. It sometimes passes through solid objects even though they have colliders. What is a reasonable strategy for correcting this?

  1. Expand the collider size of all scene objects and the bullets to detect collisions with better time
  2. Increase the Fixed Time Step value from the Project Settings dialog to change the frequency of the FixedUpdate event
  3. Change the Collision Detection property of the Rigidbody to Continuous Dynamic or Continous Speculative
  4. Enable the IsKinematic property of the Rigidbody

Answer: The correct answer of the above question is Option C:Change the Collision Detection property of the Rigidbody to Continuous Dynamic or Continous Speculative