Question: A bullet game object is fired from a weapon and travels quickly through the scene using a RigidBody component. It sometimes passes through solid objects even though they have colliders. What is a reasonable strategy for correcting this?
- Expand the collider size of all scene objects and the bullets to detect collisions with better time
- Increase the Fixed Time Step value from the Project Settings dialog to change the frequency of the FixedUpdate event
- Change the Collision Detection property of the Rigidbody to Continuous Dynamic or Continous Speculative
- Enable the IsKinematic property of the Rigidbody
Answer: The correct answer of the above question is Option C:Change the Collision Detection property of the Rigidbody to Continuous Dynamic or Continous Speculative